Nov 04, 2011 Shantae: Risky's Revenge is available on iTunes for free, with a $2.99 in-app unlock, and on DSiWare for 1200 DSi Points. We're always looking for new distractions. Want to submit your game for. Shantae: Risky’s Revenge 3DS is an Action-Platfomrer game Developed and Published by WayForward, Released on 7th July 2011. ScreenShots: Install.CIA File Using DevMenu or BigBlueMenu & FBI.
Overview
Shantae: Risky's Revenge is the first sequel to Wayforward's original action platformer on the Game Boy Color, Shantae. The game was first released as a DSiWare title in 2010 and was later ported to several other platforms including iOS in 2011, the PC in 2014, PlayStation 4 in 2015 as well as the Wii U in 2016.
History
Risky's Revenge is a culmination of work done since 2002, at which point work began on a Shantae Sequel for the Game Boy Advance. The game was used as a demo on many different platforms in the intervening 8 years, including PSP, Wii, and DS, until it was decided to be turned into a DSiWare release instead of a full-fledged retail title. The final game features many artifacts from those previous prototypes, such as Shantae's character sprite.
Upon the title's initial announcement in 2009 Wayforward explained that Risky's Revenge would be an episodic game consisting of three-parts. However this idea was eventually scrapped and the final game was released as a single title.
Gameplay
Shantae: Risky's Revenge is a side-scrolling action-platformer taking many structural cues from Metroid. The entire gameplay world is a relatively continuous space, with certain areas inaccessible to Shantae until she acquires the appropriate shape-shifting with which she can reach them. These abilities (described below in Forms) allow her to vault across wide horizontal expanses; ram through stone barriers; and swim underwater. There is one town in the game which acts as a central hub for the game, though it doesn't technically lie exactly in the 'center' of the game world and it isn't disconnected from the other areas of the game.
At various points in the game, Shantae will be tasked with simple fetch quests that involve her finding an item in one area of the game world and bringing it to the appropriate recipient (not always the requester) in another. These serve to advance the story as well as unlock fortresses that house boss characters she must defeat.
Combat and Handling
Shantae is nimble and can walk, run, jump, crouch, crawl under low spaces, and backwards-dash. She can change her direction mid-jump. She can also swim, but initially she can't dive into the depths of the sea as she simply floats back up to the surface whenever she tries. Her primary attack involves her whipping foes with her long ponytail. Shantae can only attack with this method to the left or right of her. In general, her primary attack does not knock back enemies that can sustain multiple hits, so Shantae is able to repeatedly hit them with rapid successive ponytail strikes. In addition to damaging enemies, Shantae can also destroy certain bricks and vases with her ponytail.
Shantae can also employ magic to attack with projectile and orbiting barriers. Each use of a projectile reduces her magic meter by a set amount. For orbiting barriers, the magic meter is continually drained based on how long the barrier is kept activated. Shantae also fires off a bubble as her primary attack when in mermaid form (see Forms below).
Items and Currency
Shantae purchases the aforementioned magic from the item shop in town, where she can also purchase curative items for her health and magic meter, as well as upgrades for her hair (to allow for faster whipping) and a map of the game world. Items are purchased with gems, dropped by defeated enemies and found in treasure chests and vases. Some require magic jams, which are a finite pickup scattered across the game world.
Items and Spells
- Potions - These recover several hearts of Shantae's health. They are sold in the item shop for 10 gems, or 25 gems for a pack of three potions. Though these can be used whenever Shantae wishes, Shantae can also find potions that take instant effect by breaking vases or defeating enemies.
- Magic Vial - These recover a set amount of Shantae's magic bar. They are sold in the item shops for 15 gems, or 40 gems for a pack of three vials. Though these can be used whenever Shantae wishes, Shantae can also find vials that take instant effect by breaking vases or defeating enemies.
- Fire-based magic - Fire magic can be purchased in three levels from the shop: a fireball for 30 gems; Spitfire (a triple fireball) for 50 gems and a bottle of magic jam; and a Flamethrower (continuous stream) for 300 gems and 2 bottles of magic jam.
- Puffs - Despite the name, the Storm puff (50 gems), the Crush puff (125 gems, 1 jam) and the Mega Puff (250 gems, 2 jams) are powerful magical attacks emitted by storm clouds that Shantae deploys. Once deployed in an area, the storm clouds hover around that space and throw out the attacks of their own volition.
- Pike ball shields - The pike ball shields act as an orbiting barrier around Shantae, similar to the special attacks found in the Mega Man franchise (from Wood Man and Skull Man, to name two examples) or Ryu's Invincible Fire Wheel from Ninja Gaiden. Each increasing level adds one pike ball to the mix, for a total of three pike balls. (Pike ball: 50 gems; Super pike ball: 150 gems and 1 jam; Mega Pike ball: 300 gems and 2 jams)
- Attract Magic - This draws dropped items from enemies to Shantae when she comes near them, without requiring her to come in direct contact with them in order to pick them up. It is an always-on upgrade and does not drain her magic meter. (100 gems, 1 jam)
- Magic Fill - This spell gradually fills Shantae magic meter over time. This is always active once purchased. (150 gems, 1 jam)
- Hair creams - The Silky Cream (200 gems, 3 jams) and Super Silky Cream (300 gems, 3 jams) increases the speed at which Shantae attacks with her ponytail, allowing her to land more hits on her enemies in a shorter amount of time.
- Sequin Land Map - Displays a map of the entire gameworld, including a very rough layout of underground caverns.
Forms
As a genie, Shantae is--naturally--a belly dancer. Throughout the game, she gains the ability to shapeshift into different animal forms depending on what belly dance she executes. Mechanically, on DS platforms this is achieved by holding down the X button and then releasing it after a certain amount of time. How long the player holds down the button before releasing it determines which dance move she stops on, which in turn determines which form she takes on.
- Monkey - The first form she finds, Shantae shifts into a tiny monkey when she ends the dance during her first move. As a monkey, Shantae can climb on walls as well as jump farther and higher than she can normally. Further into the game, Shantae acquires an upgrade to the monkey form that allows her to rocket across wide horizontal expanses. This allows her to reach areas that were previously blocked by large chasms. She cannot attack in this form.
- Elephant - The second form she finds, Shantae shifts into a large elephant who can charge into and destroy large stone blocks. She can also demolish the stone golems that block her path from some of the later areas in the game.
- Mermaid - The final form she finds, Shantae shifts into a mermaid capable of diving deep into the water, allowing her to access underwater areas. Further into the game, Shantae acquires an upgrade to the mermaid form that allows her to fire off a bubble that damages enemies and destroys certain underwater barriers. Without this upgrade, Shantae cannot attack in this form at all.
Shantae Risky Revenge Ds Iso Rom
Shantae: Risky's Revenge | |
---|---|
Developer(s) | WayForward Technologies |
Publisher(s) | WayForward Technologies |
Director(s) | Matt Bozon |
Producer(s) | Matt Bozon |
Designer(s) | James Montagna |
Programmer(s) | Michael Clasgens |
Artist(s) | Henk Nieborg |
Writer(s) | Matt Bozon |
Composer(s) | Jake Kaufman |
Series | Shantae |
Platform(s) | |
Release | Nintendo DSiiOS
|
Genre(s) | Platform, Metroidvania[4] |
Mode(s) | Single-player |
Shantae: Risky's Revenge is a platformvideo game developed by WayForward Technologies for the Nintendo DSi.[5] The second installment in the Shantae series, Risky's Revenge is the sequel to the 2002 Game Boy Color video game Shantae, and follows series protagonist Shantae as she sets out to stop the ambitions of the nefarious pirate Risky Boots.
The game was originally released for DSi in October 2010. An iOS port was released on October 27, 2011, featuring a new Magic Mode. A Microsoft Windows version was released on June 15, 2014 as Shantae: Risky's Revenge - Director's Cut, featuring a re-imagined Warp System and the 'Magic Mode' from the iOS port. A PlayStation 4 port of Director's Cut was released on June 23, 2015 with a Wii U port released on March 24, 2016. Ports for Nintendo Switch and Xbox One were released on October 15, 2020, with a release for Stadia on February 23, 2021, along with Shantae: Half-Genie Hero Ultimate Edition.[6][7]
Gameplay[edit]
Players take the role of Shantae, a half-genie who must explore various areas in order to stop her nemesis, an evil pirate named Risky Boots. Shantae's main form of offense is whipping enemies with her hair, and she can also acquire magic spells that allow her to use various ranged attacks. In order to progress through the game, Shantae needs to find various transformation spells. These spells, activated by performing a belly dance, transform Shantae into various animals with unique abilities. These include a monkey that can cling onto certain surfaces and dash between walls, an elephant that can smash rocks to open new areas, and a mermaid that can swim underwater. Players can use these abilities to access new areas and locate special items hidden around the world, including Heart Holders, which increase Shantae's maximum health, and Magic Jam, which players can use to purchase additional upgrades and abilities.
Plot[edit]
During the annual Relics Hunters Expo, Shantae and her friends watch her Uncle Mimic unveil his latest find: an ordinary-looking lamp encased in stone. As they wonder its purpose, Risky Boots and her pirates crash the expo and steal the lamp. Shantae battles her, but is knocked out, allowing Risky to escape. Blaming the half-genie for the town being in disarray and failing to do her job properly, Mayor Scuttlebutt fires her as Scuttle Town's Guardian.
Despite no longer being a Guardian Genie, Shantae still decides to take responsibility to stop Risky Boots' newest plot. Mimic reveals to Shantae that three hidden magic seals are necessary to release the lamp's magic, and Shantae sets out to find them. With help from her friend, the zombie Rottytops, she learns that the seals are in possession of three treasure hunters, the Barons of Sequin Land, whom she will have to confront to obtain the seals. While she pursues the Barons, Risky tricks Rottytops and her brothers into kidnapping Mimic for her, promising them a lifetime supply of coffee needed to maintain their sanity, and particularly, Shantae's brains for Rottytops. Shantae, now in possession of the three seals, reaches them as Risky reveals her deception. Shantae surrenders the seals in exchange for Mimic's life. Risky then sucks Shantae's magical half into the lamp before revealing to Shantae that it has the power to capture and enslave genies, then she unleashes the magical half as the evil Nega-Shantae, ordering it to destroy Shantae. Shantae manages to defeat her counterpart, and flees from Risky's hideout as it collapses. She reunites with her friends, who promise to help her defend Scuttle Town and adjust to her new life as a human. The Mayor, impressed by her commitment, re-hires her as the town's Guardian.
Development[edit]
Following the release of Shantae in 2002, WayForward began exploring options for a sequel on platforms such as WiiWare (described as being 'an ongoing experiment in 2D on the Wii'), Nintendo DS, and Game Boy Advance.[8] However, these projects were eventually scrapped, and the series remained dormant for several years.
On September 15, 2009, Shantae: Risky's Revenge was revealed as a downloadable DSiWare title on Nintendo of America's 2009 Holiday lineup, with a tentative 2009 Q4 release date.[9] It was later scheduled for a Q1 2010 release.[citation needed] As revealed in the November 2009 issue of Nintendo Power, the game was originally intended to be released in three episodic parts.[10] However, WayForward later issued an official press release confirming that Risky's Revenge would ditch its original episodic content plan, and that the full game would be available at launch for 1200 Nintendo Points.[11] In late September, WayForward sent an email to all members of the Shantae Fan Club, officially stating that the game would be available in North America on October 4, 2010.[5]
Following the game's release on DSi, it was ported to iOS in October 2011. The iOS port features a Magic Mode, giving Shantae increased attack power in exchange for weaker defense. Later, a Director's Cut edition was released for Microsoft Windows in June 2014, featuring a redesigned warp system as well as the Magic Mode from the iOS release. The Director's Cut release was later ported to PlayStation 4 in June 2015 and Wii U in March 2016. In June 2020, WayForward announced they would be porting the Director's Cut release to Nintendo Switch and Xbox One, both digitally and as a limited physical release from Limited Run Games.[12] These ports were released on October 15, 2020.[6]
Shantae Risky Revenge Ds Iso Emulator
Reception[edit]
Aggregator | Score |
---|---|
GameRankings | (DS) 86.30%[13] (iOS) 83.00%[14] |
Metacritic | (DS) 85/100[15] (iOS) 75/100[16] |
Publication | Score |
---|---|
1Up.com | A-[17] |
Eurogamer | 6/10[18] |
GamesRadar+ | [19] |
IGN | 9/10[20] |
Nintendo World Report | 9/10[21] |
AppSpy | (iOS) 4/5[22] |
Shantae: Risky's Revenge has been well received by critics, achieving 85/100 on Metacritic[15] and an 86% on GameRankings.[13] Several reviewers said that it was one of the best DSiWare titles yet.[citation needed] Critics praised the game for its beautiful visuals, excellent soundtrack,[23] and an old school style that took inspiration from the Castlevania and Metroid series,[24] but with fresh new ideas. Criticism was aimed at the map system, which was viewed as poor.[20] IGN called it a 'labor of love, a sequel that doesn't disappoint',[20] and later gave Risky's Revenge the Best Visuals Award[25] and Best DS Game for 2010.[26] The iOS version has been generally well received, though not as well as the DSi version, with a Metacritic score of 75/100 based on seven reviews.[16]
References[edit]
- ^Brad Nicholson (9 September 2011). 'WayForward Bringing 'Shantae' to iOS With 'Shantae: Risky's Revenge''. Touch Arcade. Retrieved 2013-11-14.
- ^'Shantae: Half-Genie Hero by WayForward'. Kickstarter.com. 2013-12-13. Retrieved 2016-01-11.
- ^'Shantae: Half-Genie Hero by WayForward'. Kickstarter.com. 2014-07-08. Retrieved 2016-01-11.
- ^Parish, Jeremy (June 12, 2012). 'Metroidvania'. GameSpite. Retrieved July 7, 2016.
- ^ ab'Shantae: Risky's Revenge - Debut Trailer - IGN Video'. Ds.ign.com. 2010-04-05. Retrieved 2013-11-14.
- ^ ab@WayForward (September 24, 2020). 'Mark your calendars! Shantae: Risky's Revenge - Director's Cut now has a digital release date on Switch, Xbox One, and Windows 10! This acclaimed second entry in the Shantae series will be arriving with a vengeance in just three weeks on October 15!' (Tweet) – via Twitter.
- ^'Shantae is hip-shaking her way to Stadia'. Twitter. Retrieved February 12, 2021.
- ^'WayForward talks Shantae DS, WiiWare, GBA, and a lot more | GoNintendo - What are YOU waiting for?'. GoNintendo. Retrieved 2013-11-14.
- ^'Nintendo Updates Holiday Lineup, Reveals New Games'. Kotaku.com. Retrieved 2013-11-14.
- ^'Nintendo Power preview - First Shantae: Risky's Revenge screens, new RE:DC screens, C.O.P.: The Recruit, Pokemon Mystery Dungeon: Explorers of Sky, table of contents, 2010 Nintendo Power calendar | GoNintendo - What are YOU waiting for?'. GoNintendo. Archived from the original on 2011-07-20. Retrieved 2013-11-14.
- ^'Shantae: Risky's Revenge official PR - no longer episodic, release will be full game | GoNintendo - What are YOU waiting for?'. GoNintendo. Archived from the original on 2012-07-10. Retrieved 2013-11-14.
- ^'Shantae's Very Rare, Very Expensive Game Boy Color Game is Getting a Re-Release'.
- ^ ab'Shantae: Risky's Revenge for DS'. GameRankings. CBS Interactive. Retrieved May 20, 2013.
- ^'Shantae: Risky's Revenge for iPhone/iPod'. GameRankings. CBS Interactive. Retrieved May 20, 2013.
- ^ ab'Shantae: Risky's Revenge for DS Reviews'. Metacritic. CBS Interactive. Retrieved May 20, 2013.
- ^ ab'Shantae: Risky's Revenge for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved May 20, 2013.
- ^Parish, Jeremy (October 7, 2010). 'Not Quite a Love Letter to Classic Platformers...More Like a Quick Note with Hearts Scrawled on It'. 1UP.com. IGN Entertainment. Archived from the original on March 20, 2013. Retrieved May 20, 2013.
- ^Schilling, Chris (February 16, 2011). 'Something Old, Nothing New'. Eurogamer. Gamer Network. Retrieved May 20, 2013.
- ^Miller-Watt, Josh (October 12, 2010). 'SHANTAE: RISKY'S REVENGE REVIEW'. GamesRadar. Future plc. Retrieved May 20, 2013.
- ^ abcHarris, Craig (October 1, 2010). 'It's Been Eight Years, but One of the Finest Game Boy Color Games Gets an Incredible Sequel'. IGN. IGN Entertainment. Retrieved May 20, 2013.
- ^Miller, Zachary (October 11, 2010). 'The Best Reason So Far to Own a DSi'. Nintendo World Report. Nintendo World Report, LLC. Retrieved May 20, 2013.
- ^Flodine, Dave (November 15, 2011). 'Shantae: Risky's Revenge Review'. App Spy. Steel Media Ltd. Retrieved May 20, 2013.
- ^'Shantae: Risky's Revenge Critic Reviews for DS'. Metacritic. Retrieved 2013-11-14.
- ^'Shantae Risky's Revenge Review - Caz'. YouTube. Retrieved 2013-11-14.
- ^'Best Visuals 2010 - Shantae: Risky's Revenge - DS - IGN'. Bestof.ign.com. Retrieved 2013-11-14.
- ^'Best DS Game of the Year 2010 - Shantae: Risky's Revenge - DS - IGN'. Bestof.ign.com. Retrieved 2013-11-14.